![]() ![]() While you’re in the castle at the first part of the game, you just want to get away from that place as it plainly makes you feel horrified. Often, you’ll encounter all kinds of monsters or creatures and they truly look pretty friggin’ creepy. Every screen in the game look incredibly detailed and cared for which makes it a blast to go from one area to another. As you probably already noticed through the screenshots in this review, the art style is pretty unique and maybe a bit disturbing. Now, let’s talk some more about the absolute best part of Tormentum: the art style. As said before, the story is still a bit on the average side but the moral choices woven in between make it worth your time. Why are you in that castle? Do your actions have consequences? Yes, in certain parts of the story, you’ll have to make some hard decisions which will ultimately affect how the game ends for you so be careful what you choose. The whole game long, Tormentum covers itself in a thick blanket of mysteriousness which makes the game that much more attractive to complete. Especially the ending is quite a fun one to experience. Although the game doesn’t take that long to finish, it succeeds in bringing an average but interesting storyline. After finding a way out of the castle, you’ll notice that your journey is still not on its end. There’s only one thing to do now: escape. The airship brings you to a castle that smells of death and sorrow and in which sinners are punished with the worst possible ways of torture. Besides the cage you unwillingly were locked up in, there’s a second one hanging near you with another unhappy ‘customer’. ![]() With no idea of what exactly happened before you ended up here, you see that you’re not the only one in this perilous situation. You wake up in a cage, hanging below a sort of flying machine. Tormentum: Dark Sorrow is without a doubt one of those games but I bet even die-hard shooter fanatics might appreciate the original and beautiful art from OhNoo Studio’s first real PC game. They are often rather passive and make the storytelling an absolute priority. Point and click adventure games are not for everyone.
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